All publications sorted by recency

R. M. Downs and D. Stea, Cognitive maps and spatial behavior: Process and products, in: Image and Environment, Aldine, 1973
David H Douglas and Thomas K Peucker, Algorithms for the reduction of the number of points required to represent a digitized line or its caricature (1973), in: Cartographica: The International Journal for Geographic Information and Geovisualization, 10:2(112--122)
Arnaud Doucet, Nando de Freitas, Kevin P. Murphy and Stuart J. Russell, Rao-Blackwellised Particle Filtering for Dynamic Bayesian Networks, in: Proceedings of the 16th Conference on Uncertainty in Artificial Intelligence (UAI '00), pages 176--183, Morgan Kaufmann Publishers Inc., 2000
A. Doucet, On Sequential Simulation-Based Methods for Bayesian Filtering, Signal Processing Group, Dept. of Engeneering, University of Cambridge, 1998
Marco Dorigo and Marco Colombetti, Robot shaping: Developing autonomous agents through learning (1994), in: Artificial Intelligence, 71:2(321--370)
D. Doo and M. Sabin, Behavior of recursive division surfaces near extraordinary points (1978), in: Computer-Aided Design, 10:6(356-360)
D. Dolgov, S. Thrun, M. Montemerlo and J. Diebel, Path planning for autonomous driving in unknown environments, in: Experimental Robotics, Springer, pages 55--64, 2009
Edsger. W. Dijkstra, A note on two problems in connexion with graphs. (1959), in: Numerische Mathematik, 1(269--271)
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Thomas G. Dietterich, The MAXQ method for hierarchical reinforcement learning, in: Proceedings of {ICML}, pages 118--126, 1998
Thomas G. Dietterich, State Abstraction in MAXQ Hierarchical Reinforcement Learning, in: Procedings of {NIPS} 1999, pages 994-1000, 2000
A. Dianco and L. De Alfaro, Model checking of probabilistic and nondeteministic systems, in: Foundations of Software Technology and Theoretical Computer Science, pages 499--513, Springer, 1995
Silvano {Di Zenzo}, A note on the gradient of a multi-image (1986), in: Computer Vision, Graphics, and Image Processing, 33(116--125)
Anind K. Dey, Understanding and Using Context (2001), in: Personal and Ubiquitous Computing, 5:1(4--7)
M. Desbrun and M. -P. Cani, Smoothed Particles: A new paradigm for animating highly deformable bodies, in: Eurographics Workshop on Computer Animation and Simulation (EGCAS), pages 61-76, Springer-Verlag, 1996