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Introducing Golog and recent extensionsGologGolog is based on Reiter's variant of the Situation Calculus [Rei01,McC63], a second-order language for reasoning about actions and their effects. Changes in the world are only due to actions so that a situation is completely described by the history of actions starting in some initial situation. Properties of the world are described by fluents, which are situation-dependent predicates and functions. For each fluent the user defines a successor state axiom specifying precisely which value the fluent takes on after performing an action. These, together with precondition axioms for each action, axioms for the initial situation, foundational and unique names axioms, form a so-called basic action theory [Rei01]. Golog emerged to an expressive language over the recent years. It has imperative control constructs such as loops, conditionals [LRL+97], and recursive procedures, but also less standard constructs like the nondeterministic choice of actions. Extensions exist for dealing with continuous change [GL02] and concurrency [DGLL00], allowing for exogenous and sensing actions [DGL99] and probabilistic projections into the future [Gro00], to name just a few.
Extending Golog to Readylog
A recent extension,
DTGolog [BRST00], introduces decision-theoretic
planning. DTGolog uses basic action theories to give meaning to
primitive actions and it inherits all of Golog's programming
constructs. From MDPs DTGolog borrows the notion of a reward, which
is a real number assigned to situations indicating the desirability of
reaching that situation, and stochastic actions. To see what is
behind the latter, consider the action of intercepting a ball in robotic
soccer. Such an action routinely fails and we assign a low probability such
as 0.2 to its success. To model this in DTGolog, we define a stochastic
action
Currently following control constructs are offered:
Introducing the formal semantics and usage of these structures would go far beyond the scope of this introduction. Therefore we refer to [FFL05,DFL03] for further details. | ||||||||||||||||||||||||||||
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